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		<title><![CDATA[SMYN Forum - All Forums]]></title>
		<link>http://www.showmeyournews.com/forum/</link>
		<description><![CDATA[SMYN Forum - http://www.showmeyournews.com/forum]]></description>
		<pubDate>Fri, 03 Sep 2010 19:48:08 +0000</pubDate>
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			<title><![CDATA[Super Mario All-Stars coming to Wii]]></title>
			<link>http://www.showmeyournews.com/forum/showthread.php?tid=525</link>
			<pubDate>Thu, 02 Sep 2010 23:46:41 +0000</pubDate>
			<guid isPermaLink="false">http://www.showmeyournews.com/forum/showthread.php?tid=525</guid>
			<description><![CDATA[<a href="http://www.destructoid.com/retail-super-mario-collection-coming-to-wii-in-japan-182976.phtml&amp;mainnav=&amp;track=featurebox" target="_blank">In Japan.</a><br />
<br />
<blockquote><cite>Quote:</cite>Nintendo of Japan has confirmed that it will be releasing the Super Mario Collection Special Pack for the Wii in Japan this year on October 21.<br />
<br />
The Special Pack is said to be basically be the Super Mario All-Stars collection released on the Super Nintendo back in the early-90s. The collection contained visually updated versions of classic Super Mario Bros. titles, including Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, and Super Mario Bros.: The Lost Levels.<br />
<br />
Sweetening the deal, this package is said to come with a special booklet and a soundtrack CD. The booklet, "Super Mario History 1985-2010," will reportedly feature never-before-seen development images and information. The soundtrack is a similar deal, and will contain select music from the Super Mario Bros. series of games, all the way up through Super Mario Galaxy 2. </blockquote>
<br />
While some would have their old SNES copy (or a ROM) I'm hoping this comes to America. Those extras also sound pretty sweet. I wish they added the version with Super Mario World instead though. The Virtual console version had wonky controls. But I guess there's no point on adding that then if it's already on VC.<br />
<br />
I wish for All-Stars on the DS/3DS though. I know I can just pick up the GBA Super Mario Advance series,but I feel like they've been tampered a bit too much. Mostly the SMW version. Though SMB3 Advance was awesome.]]></description>
			<content:encoded><![CDATA[<a href="http://www.destructoid.com/retail-super-mario-collection-coming-to-wii-in-japan-182976.phtml&amp;mainnav=&amp;track=featurebox" target="_blank">In Japan.</a><br />
<br />
<blockquote><cite>Quote:</cite>Nintendo of Japan has confirmed that it will be releasing the Super Mario Collection Special Pack for the Wii in Japan this year on October 21.<br />
<br />
The Special Pack is said to be basically be the Super Mario All-Stars collection released on the Super Nintendo back in the early-90s. The collection contained visually updated versions of classic Super Mario Bros. titles, including Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, and Super Mario Bros.: The Lost Levels.<br />
<br />
Sweetening the deal, this package is said to come with a special booklet and a soundtrack CD. The booklet, "Super Mario History 1985-2010," will reportedly feature never-before-seen development images and information. The soundtrack is a similar deal, and will contain select music from the Super Mario Bros. series of games, all the way up through Super Mario Galaxy 2. </blockquote>
<br />
While some would have their old SNES copy (or a ROM) I'm hoping this comes to America. Those extras also sound pretty sweet. I wish they added the version with Super Mario World instead though. The Virtual console version had wonky controls. But I guess there's no point on adding that then if it's already on VC.<br />
<br />
I wish for All-Stars on the DS/3DS though. I know I can just pick up the GBA Super Mario Advance series,but I feel like they've been tampered a bit too much. Mostly the SMW version. Though SMB3 Advance was awesome.]]></content:encoded>
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		<item>
			<title><![CDATA[Ep. 69 Details]]></title>
			<link>http://www.showmeyournews.com/forum/showthread.php?tid=524</link>
			<pubDate>Thu, 02 Sep 2010 19:24:22 +0000</pubDate>
			<guid isPermaLink="false">http://www.showmeyournews.com/forum/showthread.php?tid=524</guid>
			<description><![CDATA[<span style="font-weight: bold;">SMYN: Episode 69<br />
SATURDAY, SEPTEMBER 4th<br />
4:00 PM Eastern Time (1:00 PM Pacific, 20:00 GMT)<br />
GUEST: M3D</span><br />
<br />
And it's <span style="font-style: italic;">KILLING</span> me inside because that's when Michigan opens their college football season. Ah well, it's the time slot that worked and you guys are worth it.<br />
<br />
As far as topics go, we have pretty much all of them selected already. Some of the major ones include the recent Apple announcements, Metroid: Other M, and a debate on the used games market. Feel free to select your own recommendations for topics, although we might already have them in the outline!<br />
<br />
We really do need <span style="font-weight: bold;">MAILTIME QUESTIONS</span> though. So getting those in would be pretty cool.<br />
<br />
<br />
And in the meanwhile, I'll just leave this here:<br />
<object type="application/x-shockwave-flash" style="display: block; width:480px; height:385px;" data="http://www.youtube.com/v/eynhK-NHWhU&#x26;rel=0"><br />
    <param name="movie" value="http://www.youtube.com/v/eynhK-NHWhU&#x26;rel=0" />
</object><a href="http://www.youtube.com/watch?v=eynhK-NHWhU" target="_blank">YouTube Link</a><br />]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">SMYN: Episode 69<br />
SATURDAY, SEPTEMBER 4th<br />
4:00 PM Eastern Time (1:00 PM Pacific, 20:00 GMT)<br />
GUEST: M3D</span><br />
<br />
And it's <span style="font-style: italic;">KILLING</span> me inside because that's when Michigan opens their college football season. Ah well, it's the time slot that worked and you guys are worth it.<br />
<br />
As far as topics go, we have pretty much all of them selected already. Some of the major ones include the recent Apple announcements, Metroid: Other M, and a debate on the used games market. Feel free to select your own recommendations for topics, although we might already have them in the outline!<br />
<br />
We really do need <span style="font-weight: bold;">MAILTIME QUESTIONS</span> though. So getting those in would be pretty cool.<br />
<br />
<br />
And in the meanwhile, I'll just leave this here:<br />
<object type="application/x-shockwave-flash" style="display: block; width:480px; height:385px;" data="http://www.youtube.com/v/eynhK-NHWhU&rel=0"><br />
    <param name="movie" value="http://www.youtube.com/v/eynhK-NHWhU&rel=0" />
</object><a href="http://www.youtube.com/watch?v=eynhK-NHWhU" target="_blank">YouTube Link</a><br />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Megaman Universe]]></title>
			<link>http://www.showmeyournews.com/forum/showthread.php?tid=523</link>
			<pubDate>Thu, 02 Sep 2010 19:17:15 +0000</pubDate>
			<guid isPermaLink="false">http://www.showmeyournews.com/forum/showthread.php?tid=523</guid>
			<description><![CDATA[Another trailer has been released for Megaman Universe on IGN. It shows gameplay footage that looks great, and a little tidbit of Ryu. I wonder how THATS gonna work?<br />
<br />
<a href="http://ps3.ign.com/dor/objects/81087/mega-man-universe/videos/mega_man_trl_trailer_90110.html" target="_blank">Megaman Universe</a>]]></description>
			<content:encoded><![CDATA[Another trailer has been released for Megaman Universe on IGN. It shows gameplay footage that looks great, and a little tidbit of Ryu. I wonder how THATS gonna work?<br />
<br />
<a href="http://ps3.ign.com/dor/objects/81087/mega-man-universe/videos/mega_man_trl_trailer_90110.html" target="_blank">Megaman Universe</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Greatest Video Game Villain (Gamespot)]]></title>
			<link>http://www.showmeyournews.com/forum/showthread.php?tid=522</link>
			<pubDate>Wed, 01 Sep 2010 04:11:05 +0000</pubDate>
			<guid isPermaLink="false">http://www.showmeyournews.com/forum/showthread.php?tid=522</guid>
			<description><![CDATA[Alright, we're all bummed about Bowser losing to Glados on the top 100 list that IGN made.  Now's your chance to vote on it.  Gamespot's having a bunch of polls and the voting has already started.  We've already lost Eggman, Giygas, and Andross.  But we're not too late to save Sephiroth.  As much as he doesn't deserve being number 1, he shouldn't get knocked out in the very first round.  Also, Team Rocket is barely beating Revolver Ocelot.  Ummm....  Yeah.  Not sure what to say about that.<br />
<br />
<a href="http://www.gamespot.com/greatest-video-game-villain/index.html?tag=content_nav%3Bblog" target="_blank">So go forth and VOTE!</a>]]></description>
			<content:encoded><![CDATA[Alright, we're all bummed about Bowser losing to Glados on the top 100 list that IGN made.  Now's your chance to vote on it.  Gamespot's having a bunch of polls and the voting has already started.  We've already lost Eggman, Giygas, and Andross.  But we're not too late to save Sephiroth.  As much as he doesn't deserve being number 1, he shouldn't get knocked out in the very first round.  Also, Team Rocket is barely beating Revolver Ocelot.  Ummm....  Yeah.  Not sure what to say about that.<br />
<br />
<a href="http://www.gamespot.com/greatest-video-game-villain/index.html?tag=content_nav%3Bblog" target="_blank">So go forth and VOTE!</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sonic Adventure XBLA Release around the corner]]></title>
			<link>http://www.showmeyournews.com/forum/showthread.php?tid=521</link>
			<pubDate>Wed, 01 Sep 2010 00:21:38 +0000</pubDate>
			<guid isPermaLink="false">http://www.showmeyournews.com/forum/showthread.php?tid=521</guid>
			<description><![CDATA[September 15th to be exact. Not long. Also priced at 800 points. Not too shabby. Looking forward to getting all the emblems again. Gotta get those achievements.]]></description>
			<content:encoded><![CDATA[September 15th to be exact. Not long. Also priced at 800 points. Not too shabby. Looking forward to getting all the emblems again. Gotta get those achievements.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Interested in Kingom Hearts Birth by sleep?]]></title>
			<link>http://www.showmeyournews.com/forum/showthread.php?tid=520</link>
			<pubDate>Tue, 31 Aug 2010 20:29:45 +0000</pubDate>
			<guid isPermaLink="false">http://www.showmeyournews.com/forum/showthread.php?tid=520</guid>
			<description><![CDATA[I'm getting BBS next week when it comes out *have it preordered and all set to go* and im debating on whether to stream it or not.  It seems that very few people on the forums own or have access to a psp and many seem to like KH series.  Just post a reply on if you would want me to stream myself playing through it.  If theres a decent enough demand then i will definitly do it.  So just let me know.]]></description>
			<content:encoded><![CDATA[I'm getting BBS next week when it comes out *have it preordered and all set to go* and im debating on whether to stream it or not.  It seems that very few people on the forums own or have access to a psp and many seem to like KH series.  Just post a reply on if you would want me to stream myself playing through it.  If theres a decent enough demand then i will definitly do it.  So just let me know.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[REVIEW&#93; Metroid: Other M]]></title>
			<link>http://www.showmeyournews.com/forum/showthread.php?tid=519</link>
			<pubDate>Mon, 30 Aug 2010 02:29:58 +0000</pubDate>
			<guid isPermaLink="false">http://www.showmeyournews.com/forum/showthread.php?tid=519</guid>
			<description><![CDATA[Does the latest installment in the Metroid saga stand on its own? Or are these changes to the franchise too much to overcome? Find out as Youko gives his full written review after the jump!<br />
<br />
<img src="http://ps3media.ign.com/ps3/image/object/143/14354733/metroid_otherm_esrbtboxart_160w.jpg" border="0" alt="[Image: metroid_otherm_esrbtboxart_160w.jpg&#93;" /><br />
<br />
<br />
I had always questioned Metroid: Other M. Sure, as a Nintendo fan, I was consistently anticipating the title, as well as the new take Team Ninja would contribute to the franchise. However, I found myself wondering how cutscenes would play a role in the storytelling, how the shifting perspectives would enhance the experience, and how a 3D Metroid game could be controlled with a single Wii Remote. After playing up to the first boss at E3, I knew the game would be a good addition in the Metroid chronology, but how my demo ended left a bitter taste in my mouth. Finally, more than two months later and after a friend’s connections and my brother’s assistance, I can give my full, spoiler-free written review of Metroid: Other M for Wii.<br />
<br />
The game does several things very well. The first of these that is immediately apparent is the visual presentation. The Wii has had several titles that have surpassed the “two Gamecubes duct-taped together” moniker (Galaxy 2, Brawl, and Monster Hunter Tri first come to mind), but Other M is by far the best title as far as graphics go on the system. True, the Wii is and will always be a standard definition console, but the entire game is presented in widescreen. While we played Other M on a 26” CRT TV, we kept wishing to play it on an HDTV to fully realize the graphic potential the developers put into each frame. I was particularly impressed by the seamlessness of the experience, as cutscenes and gameplay frequently blended together through clever transitions and hardly a noticeable change in graphic quality. The cutscenes themselves are directed very well, with camera angles and other such details crafted perfectly, which will really be a pleasure to view again in the game’s Theater Mode. Additionally, the problem of loading times that got on the nerves of Metroid Prime fans has seemingly been removed. It is certainly a visual achievement on the Wii to deliver such a continuous, visually stunning experience, and Metroid: Other M delivers splendidly.<br />
<br />
Another accomplishment that Other M delivers on is the control scheme. It is important to note that one’s enjoyment of the controls is preferential and can be disliked for several reasons, but from a technical standpoint, the goal of controlling a 3D Metroid game with one remote is met as promised. With the Wii remote on its side, control is basic as the D-Pad moves Samus, while the 1 button shoots and the 2 button jumps. Additionally, Morph Ball mode can be entered and exited using the A button. The camera works very well in orienting itself and there is never a question of how the player should move Samus about the screen. Samus can also dodge attacks and initiate special kill shots with the D-Pad, which takes practice to perfect, but is handled ideally, given the limitations of the controller. The only flaws in this mode are that there are sometimes invisible walls and objects because of the camera’s orientation. Plus, details are sometimes masked due to the games overall darkness, but this can easily be corrected using the brightness settings on your TV. When the Wii remote is pointed at the screen, Samus can move her vision and lock onto objects with the B putton and can use missiles or other weapons with the A button, depending on if you are locked onto an object or not. However, your feet are rooted in place, so movement is only possible by switching to the sideways control again. Apparently, dodging is possible by shaking the Wii remote while in first person, but it is not instructed to you in-game and you will be too busy locking on and firing weapons that this quickly becomes an afterthought. The only overarching flaw to having two necessary methods of control is switching back and forth between them. Although the transition in-game is wonderfully precise and smooth, it is physically awkward to go back and forth between the two modes. There are also a lot of nitpicks to the controls that are mostly preferential that I will cover later, but even if one doesn’t like the control scheme, it cannot be denied that it is an overall successful experiment for the game. Too many titles these days rely solely on first and third-person perspectives, so to see this style is refreshing.<br />
<br />
The gameplay is quick, flashy, and makes Samus look like the skilled bounty hunter that she is. As Samus looks very powerful on-screen, you feel brilliant inside as you control her with such a simplistic control design. While charging her Power Beam is rather slow (although it can be upgraded through items), when Samus dodges an attack, the charge becomes instantly full. This makes it easy to enact some of the stylish attacks that the bounty hunter can dish out, as enemies certainly become frequent and hostile. The difficulty curve is overall well-paced, as the beams available to Samus are stacked on top of each other and greatly improve in strength with each upgrade. Items locations are noted on the game’s map system with blue dots, but since the map lacks three-dimensional depth, it is still up to the player to puzzle-solve in order to find these upgrades. The bosses ramp up not only in difficulty, but also in recognition to past Metroid games, as fans will notices homages to Super Metroid, Metroid Fusion, and even Metroid II. There are seriously great things all around.<br />
<br />
For the game as a whole, however, it is imperative to note that as a spiritual sequel to Super Metroid, gameplay is more akin to that title than it is to Metroid Prime. So let’s be clear, if you prefer the Prime Trilogy like I do, there are many small nitpicks that I shall elaborate on now. Enemies do not drop pickups like health or missiles when you defeat them, so adopting the strategy of “run if you can” often works better than “defeat every enemy in the room.” As a result of this, there are many “navigation stations” which heal you completely and reveal the next part of the map. You will find yourself needing these frequently though, because even though you can replenish your missiles at any time, health can only be replenished in the field when you are at a critical state. Even then, however, you can only be healed up to a certain point (item expansions allow a greater degree of health replenishment). This gameplay concept of “concentration” is bizarre one in itself, as well. When you hold the Wii remote upright and hold A, Samus recharges herself, but only if she remains untouched and she completes the recharge, instead of stopping partway. I mentioned the controller position changing awkwardness earlier, and this third position only compounds the confusion. It’s also interesting to quickly note that the amount of backtracking is immense, as we only got about 40% of items during our runthrough. Is it strange to anyone else that Metroid borrows the Legend of Zelda formula with Energy Parts, where it takes four of these items to make a full Energy Tank, in addition to acquiring full tanks? However, the game rewards completionists with an “irreplaceable item” quest that is a very unique take on the 100% concept.<br />
<br />
The biggest complaints, however, lie in the story and power-up acquisition process. Let’s be honest, giving Link a full speaking voice in The Legend of Zelda would be a terrible idea. Similarly, Samus should have never been given one in Metroid: Other M. The voice acting as a whole is terribly subpar with painful deliveries throughout the cutscenes. Samus is monotonous far too often and Anthony (the Remember Me guy) feels too frequently like a bad black stereotype. The only presentation I found bearable was Adam Malkovich, but I’m sure even he had objections to the other vocal portrayals, ladies and gentlemen. The voice acting issue is only compounded by the cliche story and dry writing. Samus delivers most of her thoughts in emotional, preachy monologue, which is probably the least imaginative way to deliver story information. In addition, the whole concept of conspiracy is rampant in the plot and the Metal Gear Solid-esque references are simply unbelievable. Just think of what the role two initials representing a character means. Surely the Metroid franchise could have concocted something more original. However, the most reprehensible decision that this game made in its story layout was how Samus acquired power-ups like her beams and super missiles. The pattern has always been that these would be rewards for defeating certain bosses. What if I told you that, barring a couple exceptions, Samus can unleash her entire arsenal at the beginning of the game and never loses this ability? The problem here lies in the fact that Samus’ relationship with Adam is so important to her that even though he is not her commanding officer, Samus is obeying his order to not use certain power-ups. That’s right, Samus needs to be given PERMISSION from Adam to use powers like the Super Missile. The fact that Samus Aran, independent bounty hunter, needs to be restrained by a simple command from her “father figure” is an abhorrent disgrace. It isn’t a game-breaking flaw, but it is one that Metroid fans everywhere will certainly despise.<br />
<br />
The key here with all of these nitpicks is that they don’t seriously take away from what Metroid: Other M is. It is a game that takes risks and is successful on a technical level. Those who call it a “bad game” are only doing so out of preference for a first-person adventure style that they’ve grown so fond of. And while the story and voice acting are considerably weak, that’s not what Metroid games are about. The presentation is stellar, the gameplay creates a lot from the little it has to work with, and we aren’t being given another repetitive clone of a franchise that is dear to many of our hearts. Samus Aran may be naive and still hold on dearly to the baby Metroid from the storyline’s previous entry, but that isn’t what matters most. She still BATTLES like the Samus Aran we all know and love and that is what makes Metroid: Other M the solid entry in the franchise that it is.]]></description>
			<content:encoded><![CDATA[Does the latest installment in the Metroid saga stand on its own? Or are these changes to the franchise too much to overcome? Find out as Youko gives his full written review after the jump!<br />
<br />
<img src="http://ps3media.ign.com/ps3/image/object/143/14354733/metroid_otherm_esrbtboxart_160w.jpg" border="0" alt="[Image: metroid_otherm_esrbtboxart_160w.jpg]" /><br />
<br />
<br />
I had always questioned Metroid: Other M. Sure, as a Nintendo fan, I was consistently anticipating the title, as well as the new take Team Ninja would contribute to the franchise. However, I found myself wondering how cutscenes would play a role in the storytelling, how the shifting perspectives would enhance the experience, and how a 3D Metroid game could be controlled with a single Wii Remote. After playing up to the first boss at E3, I knew the game would be a good addition in the Metroid chronology, but how my demo ended left a bitter taste in my mouth. Finally, more than two months later and after a friend’s connections and my brother’s assistance, I can give my full, spoiler-free written review of Metroid: Other M for Wii.<br />
<br />
The game does several things very well. The first of these that is immediately apparent is the visual presentation. The Wii has had several titles that have surpassed the “two Gamecubes duct-taped together” moniker (Galaxy 2, Brawl, and Monster Hunter Tri first come to mind), but Other M is by far the best title as far as graphics go on the system. True, the Wii is and will always be a standard definition console, but the entire game is presented in widescreen. While we played Other M on a 26” CRT TV, we kept wishing to play it on an HDTV to fully realize the graphic potential the developers put into each frame. I was particularly impressed by the seamlessness of the experience, as cutscenes and gameplay frequently blended together through clever transitions and hardly a noticeable change in graphic quality. The cutscenes themselves are directed very well, with camera angles and other such details crafted perfectly, which will really be a pleasure to view again in the game’s Theater Mode. Additionally, the problem of loading times that got on the nerves of Metroid Prime fans has seemingly been removed. It is certainly a visual achievement on the Wii to deliver such a continuous, visually stunning experience, and Metroid: Other M delivers splendidly.<br />
<br />
Another accomplishment that Other M delivers on is the control scheme. It is important to note that one’s enjoyment of the controls is preferential and can be disliked for several reasons, but from a technical standpoint, the goal of controlling a 3D Metroid game with one remote is met as promised. With the Wii remote on its side, control is basic as the D-Pad moves Samus, while the 1 button shoots and the 2 button jumps. Additionally, Morph Ball mode can be entered and exited using the A button. The camera works very well in orienting itself and there is never a question of how the player should move Samus about the screen. Samus can also dodge attacks and initiate special kill shots with the D-Pad, which takes practice to perfect, but is handled ideally, given the limitations of the controller. The only flaws in this mode are that there are sometimes invisible walls and objects because of the camera’s orientation. Plus, details are sometimes masked due to the games overall darkness, but this can easily be corrected using the brightness settings on your TV. When the Wii remote is pointed at the screen, Samus can move her vision and lock onto objects with the B putton and can use missiles or other weapons with the A button, depending on if you are locked onto an object or not. However, your feet are rooted in place, so movement is only possible by switching to the sideways control again. Apparently, dodging is possible by shaking the Wii remote while in first person, but it is not instructed to you in-game and you will be too busy locking on and firing weapons that this quickly becomes an afterthought. The only overarching flaw to having two necessary methods of control is switching back and forth between them. Although the transition in-game is wonderfully precise and smooth, it is physically awkward to go back and forth between the two modes. There are also a lot of nitpicks to the controls that are mostly preferential that I will cover later, but even if one doesn’t like the control scheme, it cannot be denied that it is an overall successful experiment for the game. Too many titles these days rely solely on first and third-person perspectives, so to see this style is refreshing.<br />
<br />
The gameplay is quick, flashy, and makes Samus look like the skilled bounty hunter that she is. As Samus looks very powerful on-screen, you feel brilliant inside as you control her with such a simplistic control design. While charging her Power Beam is rather slow (although it can be upgraded through items), when Samus dodges an attack, the charge becomes instantly full. This makes it easy to enact some of the stylish attacks that the bounty hunter can dish out, as enemies certainly become frequent and hostile. The difficulty curve is overall well-paced, as the beams available to Samus are stacked on top of each other and greatly improve in strength with each upgrade. Items locations are noted on the game’s map system with blue dots, but since the map lacks three-dimensional depth, it is still up to the player to puzzle-solve in order to find these upgrades. The bosses ramp up not only in difficulty, but also in recognition to past Metroid games, as fans will notices homages to Super Metroid, Metroid Fusion, and even Metroid II. There are seriously great things all around.<br />
<br />
For the game as a whole, however, it is imperative to note that as a spiritual sequel to Super Metroid, gameplay is more akin to that title than it is to Metroid Prime. So let’s be clear, if you prefer the Prime Trilogy like I do, there are many small nitpicks that I shall elaborate on now. Enemies do not drop pickups like health or missiles when you defeat them, so adopting the strategy of “run if you can” often works better than “defeat every enemy in the room.” As a result of this, there are many “navigation stations” which heal you completely and reveal the next part of the map. You will find yourself needing these frequently though, because even though you can replenish your missiles at any time, health can only be replenished in the field when you are at a critical state. Even then, however, you can only be healed up to a certain point (item expansions allow a greater degree of health replenishment). This gameplay concept of “concentration” is bizarre one in itself, as well. When you hold the Wii remote upright and hold A, Samus recharges herself, but only if she remains untouched and she completes the recharge, instead of stopping partway. I mentioned the controller position changing awkwardness earlier, and this third position only compounds the confusion. It’s also interesting to quickly note that the amount of backtracking is immense, as we only got about 40% of items during our runthrough. Is it strange to anyone else that Metroid borrows the Legend of Zelda formula with Energy Parts, where it takes four of these items to make a full Energy Tank, in addition to acquiring full tanks? However, the game rewards completionists with an “irreplaceable item” quest that is a very unique take on the 100% concept.<br />
<br />
The biggest complaints, however, lie in the story and power-up acquisition process. Let’s be honest, giving Link a full speaking voice in The Legend of Zelda would be a terrible idea. Similarly, Samus should have never been given one in Metroid: Other M. The voice acting as a whole is terribly subpar with painful deliveries throughout the cutscenes. Samus is monotonous far too often and Anthony (the Remember Me guy) feels too frequently like a bad black stereotype. The only presentation I found bearable was Adam Malkovich, but I’m sure even he had objections to the other vocal portrayals, ladies and gentlemen. The voice acting issue is only compounded by the cliche story and dry writing. Samus delivers most of her thoughts in emotional, preachy monologue, which is probably the least imaginative way to deliver story information. In addition, the whole concept of conspiracy is rampant in the plot and the Metal Gear Solid-esque references are simply unbelievable. Just think of what the role two initials representing a character means. Surely the Metroid franchise could have concocted something more original. However, the most reprehensible decision that this game made in its story layout was how Samus acquired power-ups like her beams and super missiles. The pattern has always been that these would be rewards for defeating certain bosses. What if I told you that, barring a couple exceptions, Samus can unleash her entire arsenal at the beginning of the game and never loses this ability? The problem here lies in the fact that Samus’ relationship with Adam is so important to her that even though he is not her commanding officer, Samus is obeying his order to not use certain power-ups. That’s right, Samus needs to be given PERMISSION from Adam to use powers like the Super Missile. The fact that Samus Aran, independent bounty hunter, needs to be restrained by a simple command from her “father figure” is an abhorrent disgrace. It isn’t a game-breaking flaw, but it is one that Metroid fans everywhere will certainly despise.<br />
<br />
The key here with all of these nitpicks is that they don’t seriously take away from what Metroid: Other M is. It is a game that takes risks and is successful on a technical level. Those who call it a “bad game” are only doing so out of preference for a first-person adventure style that they’ve grown so fond of. And while the story and voice acting are considerably weak, that’s not what Metroid games are about. The presentation is stellar, the gameplay creates a lot from the little it has to work with, and we aren’t being given another repetitive clone of a franchise that is dear to many of our hearts. Samus Aran may be naive and still hold on dearly to the baby Metroid from the storyline’s previous entry, but that isn’t what matters most. She still BATTLES like the Samus Aran we all know and love and that is what makes Metroid: Other M the solid entry in the franchise that it is.]]></content:encoded>
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			<title><![CDATA[Kingdom hearts Parody]]></title>
			<link>http://www.showmeyournews.com/forum/showthread.php?tid=517</link>
			<pubDate>Sun, 29 Aug 2010 02:42:43 +0000</pubDate>
			<guid isPermaLink="false">http://www.showmeyournews.com/forum/showthread.php?tid=517</guid>
			<description><![CDATA[I am working on a kh Parody if I give anyone of you what I have so far can you help me out?]]></description>
			<content:encoded><![CDATA[I am working on a kh Parody if I give anyone of you what I have so far can you help me out?]]></content:encoded>
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			<title><![CDATA[The crossover NO ONE anticipated (those who claim to are DIRTY LIARS)]]></title>
			<link>http://www.showmeyournews.com/forum/showthread.php?tid=516</link>
			<pubDate>Sat, 28 Aug 2010 06:26:02 +0000</pubDate>
			<guid isPermaLink="false">http://www.showmeyournews.com/forum/showthread.php?tid=516</guid>
			<description><![CDATA[<a href="http://kotaku.com/5624216/sam--max-team-fortress-2-penny-arcade-and-strong-bad-together-at-last" target="_blank">DID THAT JUST HAPPEN!?</a><br />
<br />
My money's on a Telltale Texas Hold 'Em sequel; guess we'll find out at PAX...]]></description>
			<content:encoded><![CDATA[<a href="http://kotaku.com/5624216/sam--max-team-fortress-2-penny-arcade-and-strong-bad-together-at-last" target="_blank">DID THAT JUST HAPPEN!?</a><br />
<br />
My money's on a Telltale Texas Hold 'Em sequel; guess we'll find out at PAX...]]></content:encoded>
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			<title><![CDATA[Yoshy Ryu's Everything]]></title>
			<link>http://www.showmeyournews.com/forum/showthread.php?tid=515</link>
			<pubDate>Fri, 27 Aug 2010 19:47:18 +0000</pubDate>
			<guid isPermaLink="false">http://www.showmeyournews.com/forum/showthread.php?tid=515</guid>
			<description><![CDATA[I've been spriting for a boatload of a long time, as well as drawing for as long as I've been spriting. I even make music these days.<br />
<br />
<div style="text-align: center;"><span style="text-decoration: underline;"><span style="font-weight: bold;">My Sprites</span></span></div>
<br />
<a href="http://www.thespriterszone.com/images/sprites/g101alpha.png" target="_blank">G101 Alpha</a> - Robotic Sonic fancharacter, low level edit.<br />
<a href="http://www.thespriterszone.com/images/sprites/jerkedo.png" target="_blank">Jerkedo Poscofsci</a> - What is this I don't Even.. Low level edit.<br />
<a href="http://www.thespriterszone.com/images/sprites/jetplasma.png" target="_blank">Jet Plasma</a> - Made this for a friend, low level edit.<br />
<a href="http://www.thespriterszone.com/images/sprites/kikeman.png" target="_blank">**** Man</a> - This is my character, K**e Man, he is a hyrbid of Power Range sprites and scratched poses.<br />
<a href="http://www.thespriterszone.com/images/sprites/robomario.png" target="_blank">Robo Mario</a> This is the first sheet I ever made back when I started spriting in 1998.<br />
<a href="http://www.thespriterszone.com/images/sprites/roboluigi.png" target="_blank">Robo Luigi</a> This is a recolor of the first sprite sheet I ever made.<br />
<a href="http://www.thespriterszone.com/images/sprites/ruby1.png" target="_blank">Ruby 1</a> I made this for somebody, decent heavy editing.<br />
<a href="http://www.thespriterszone.com/images/sprites/ruby2.png" target="_blank">Ruby 2</a> For someone, somewhat decent low level editing.<br />
<a href="http://www.thespriterszone.com/images/sprites/yoshynytro1.png" target="_blank">Yoshy Nytro 1</a> Hybrid, of my sonic fan character.<br />
<a href="http://www.thespriterszone.com/images/sprites/yoshynytro2.png" target="_blank">Yoshy Nytro 2</a> Scratch poses with edited heads and whatknot.<br />
<a href="http://www.thespriterszone.com/images/sprites/yoshyryu1.png" target="_blank">Yoshy Ryu Yamatoized</a> More of my weird hybrid spriting with some editing.<br />
<a href="http://www.thespriterszone.com/images/sprites/yoshyryu3.png" target="_blank">Yoshy Ryu of DCC</a> Heavy, heavy hybrid. Nearly all the poses are scratched but still in the style of the first edits of them I did back in 1998, kept revamping this sheet.<br />
<a href="http://www.thespriterszone.com/images/sprites/yoshyryu2.png" target="_blank">Yoshy Ryu Jocky Style</a> Hybrid of a scratch style of spriting my friend came up with.<br />
<a href="http://www.thespriterszone.com/images/sprites/yoshyryu4.png" target="_blank">Yoshy Ryu Sprite Talk</a> Fully scratched sprite sheets.<br />
<a href="http://www.thespriterszone.com/images/sprites/yoshyryu5.png" target="_blank">Yoshy Ryu [ISH&#93;</a> Edited sprites with a few scratched poses.<br />
<br />
These are text bubble sheets- for those who don't have photoshop and don't know how to use GIMP/Paint.NET<br />
<br />
<a href="http://www.thespriterszone.com/images/sprites/speechbubbleswhite.png" target="_blank"><br />
White Speech Bubble Sprites</a> - Custome speech bubbles, they're plain white.<br />
<a href="http://www.thespriterszone.com/images/sprites/speechbubblescolored.png" target="_blank">Multi-Colored Speech Bubble Sprites</a> - Custome speech bubbles, multi colored.<br />
<br />
You guys like?<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;"><span style="text-decoration: underline;">My Drawings</span></span></div>
<br />
<a href="http://www.thespriterszone.com/drawings/002.jpg" target="_blank">Yoshy Nytro Bio</a> - This is pretty old, one of the first few drawings of my Sonic fan character.<br />
<a href="http://www.thespriterszone.com/drawings/031.jpg" target="_blank">Yoshy Ryu - Nose Manual</a> - Just one of my drawings of Yoshy Ryu, skating.<br />
<a href="http://www.thespriterszone.com/drawings/080.jpg" target="_blank">Cloudy Feelings</a> - A drawing of Yoshy Nytro and of Alice Fox. Alice belongs to herself. But I drew this.<br />
<a href="http://www.thespriterszone.com/drawings/073.jpg" target="_blank">Yoshy Ryu - Stairing Out</a> - Just.. lost in thought I guess.<br />
<a href="http://www.thespriterszone.com/drawings/078.jpg" target="_blank">Yoshy Nytro - Huh</a> - He just don't know what you look at 'em is all.<br />
<a href="http://www.thespriterszone.com/drawings/074.jpg" target="_blank">You know you wanna</a> - A friend of mine makes me grab her ass. <br />
<a href="http://www.thespriterszone.com/drawings/056.jpg" target="_blank"><del>J&#x26;%</del> Box</a> - How I Make monies?<br />
<a href="http://www.thespriterszone.com/drawings/092.jpg" target="_blank">Me, Myself, and I</a> - All three characters based off myself; Yoshy Ryu, Yoshy Nytro, and K&amp;^% Man.<br />
<a href="http://www.thespriterszone.com/drawings/101.jpg" target="_blank">K&#x26;^% Man</a> - How I Freelance Admin.<br />
<a href="http://www.thespriterszone.com/drawings/099.jpg" target="_blank">Heroic K&#x26;^% Man</a> - A different version of my character.<br />
<a href="http://www.thespriterszone.com/drawings/097.jpg" target="_blank">Alice Rain</a> - A drawing representation of a song I made of the same name.<br />
<a href="http://www.thespriterszone.com/drawings/100.jpg" target="_blank">K&#x26;^% Man "Hard Balls"</a> - His balls are hard.<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;"><span style="text-decoration: underline;">My Music</span></span></div>
<br />
<a href="http://www.thespriterszone.com/music/1Memories.mp3" target="_blank">Memories</a><br />
<a href="http://www.thespriterszone.com/music/2MysticalAliceRave.mp3" target="_blank">Mystical Alice Rave</a><br />
<a href="http://www.thespriterszone.com/music/3AngelicAlice.mp3" target="_blank">Angelic Alice</a><br />
<a href="http://www.thespriterszone.com/music/4PassionateAlice.mp3" target="_blank">Passionate Alice</a><br />
<a href="http://www.thespriterszone.com/music/5BalletofAlice.mp3" target="_blank">Ballet of Alice</a><br />
<a href="http://www.thespriterszone.com/music/6BlossomingAlice.mp3" target="_blank">Blossoming Alice</a><br />
<a href="http://www.thespriterszone.com/music/7MidnightAlice.mp3" target="_blank">Midnight Alice</a><br />
<br />
You can download the entire album <a href="http://www.thespriterszone.com/music/.Alice..zip" target="_blank">here</a><br />
<br />
And, of course, a very special song for Taksu~ <br />
<br />
<a href="http://www.thespriterszone.com/music/TaksusTrance.mp3" target="_blank">Taksu's Trance</a>]]></description>
			<content:encoded><![CDATA[I've been spriting for a boatload of a long time, as well as drawing for as long as I've been spriting. I even make music these days.<br />
<br />
<div style="text-align: center;"><span style="text-decoration: underline;"><span style="font-weight: bold;">My Sprites</span></span></div>
<br />
<a href="http://www.thespriterszone.com/images/sprites/g101alpha.png" target="_blank">G101 Alpha</a> - Robotic Sonic fancharacter, low level edit.<br />
<a href="http://www.thespriterszone.com/images/sprites/jerkedo.png" target="_blank">Jerkedo Poscofsci</a> - What is this I don't Even.. Low level edit.<br />
<a href="http://www.thespriterszone.com/images/sprites/jetplasma.png" target="_blank">Jet Plasma</a> - Made this for a friend, low level edit.<br />
<a href="http://www.thespriterszone.com/images/sprites/kikeman.png" target="_blank">**** Man</a> - This is my character, K**e Man, he is a hyrbid of Power Range sprites and scratched poses.<br />
<a href="http://www.thespriterszone.com/images/sprites/robomario.png" target="_blank">Robo Mario</a> This is the first sheet I ever made back when I started spriting in 1998.<br />
<a href="http://www.thespriterszone.com/images/sprites/roboluigi.png" target="_blank">Robo Luigi</a> This is a recolor of the first sprite sheet I ever made.<br />
<a href="http://www.thespriterszone.com/images/sprites/ruby1.png" target="_blank">Ruby 1</a> I made this for somebody, decent heavy editing.<br />
<a href="http://www.thespriterszone.com/images/sprites/ruby2.png" target="_blank">Ruby 2</a> For someone, somewhat decent low level editing.<br />
<a href="http://www.thespriterszone.com/images/sprites/yoshynytro1.png" target="_blank">Yoshy Nytro 1</a> Hybrid, of my sonic fan character.<br />
<a href="http://www.thespriterszone.com/images/sprites/yoshynytro2.png" target="_blank">Yoshy Nytro 2</a> Scratch poses with edited heads and whatknot.<br />
<a href="http://www.thespriterszone.com/images/sprites/yoshyryu1.png" target="_blank">Yoshy Ryu Yamatoized</a> More of my weird hybrid spriting with some editing.<br />
<a href="http://www.thespriterszone.com/images/sprites/yoshyryu3.png" target="_blank">Yoshy Ryu of DCC</a> Heavy, heavy hybrid. Nearly all the poses are scratched but still in the style of the first edits of them I did back in 1998, kept revamping this sheet.<br />
<a href="http://www.thespriterszone.com/images/sprites/yoshyryu2.png" target="_blank">Yoshy Ryu Jocky Style</a> Hybrid of a scratch style of spriting my friend came up with.<br />
<a href="http://www.thespriterszone.com/images/sprites/yoshyryu4.png" target="_blank">Yoshy Ryu Sprite Talk</a> Fully scratched sprite sheets.<br />
<a href="http://www.thespriterszone.com/images/sprites/yoshyryu5.png" target="_blank">Yoshy Ryu [ISH]</a> Edited sprites with a few scratched poses.<br />
<br />
These are text bubble sheets- for those who don't have photoshop and don't know how to use GIMP/Paint.NET<br />
<br />
<a href="http://www.thespriterszone.com/images/sprites/speechbubbleswhite.png" target="_blank"><br />
White Speech Bubble Sprites</a> - Custome speech bubbles, they're plain white.<br />
<a href="http://www.thespriterszone.com/images/sprites/speechbubblescolored.png" target="_blank">Multi-Colored Speech Bubble Sprites</a> - Custome speech bubbles, multi colored.<br />
<br />
You guys like?<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;"><span style="text-decoration: underline;">My Drawings</span></span></div>
<br />
<a href="http://www.thespriterszone.com/drawings/002.jpg" target="_blank">Yoshy Nytro Bio</a> - This is pretty old, one of the first few drawings of my Sonic fan character.<br />
<a href="http://www.thespriterszone.com/drawings/031.jpg" target="_blank">Yoshy Ryu - Nose Manual</a> - Just one of my drawings of Yoshy Ryu, skating.<br />
<a href="http://www.thespriterszone.com/drawings/080.jpg" target="_blank">Cloudy Feelings</a> - A drawing of Yoshy Nytro and of Alice Fox. Alice belongs to herself. But I drew this.<br />
<a href="http://www.thespriterszone.com/drawings/073.jpg" target="_blank">Yoshy Ryu - Stairing Out</a> - Just.. lost in thought I guess.<br />
<a href="http://www.thespriterszone.com/drawings/078.jpg" target="_blank">Yoshy Nytro - Huh</a> - He just don't know what you look at 'em is all.<br />
<a href="http://www.thespriterszone.com/drawings/074.jpg" target="_blank">You know you wanna</a> - A friend of mine makes me grab her ass. <br />
<a href="http://www.thespriterszone.com/drawings/056.jpg" target="_blank"><del>J&%</del> Box</a> - How I Make monies?<br />
<a href="http://www.thespriterszone.com/drawings/092.jpg" target="_blank">Me, Myself, and I</a> - All three characters based off myself; Yoshy Ryu, Yoshy Nytro, and K&amp;^% Man.<br />
<a href="http://www.thespriterszone.com/drawings/101.jpg" target="_blank">K&^% Man</a> - How I Freelance Admin.<br />
<a href="http://www.thespriterszone.com/drawings/099.jpg" target="_blank">Heroic K&^% Man</a> - A different version of my character.<br />
<a href="http://www.thespriterszone.com/drawings/097.jpg" target="_blank">Alice Rain</a> - A drawing representation of a song I made of the same name.<br />
<a href="http://www.thespriterszone.com/drawings/100.jpg" target="_blank">K&^% Man "Hard Balls"</a> - His balls are hard.<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;"><span style="text-decoration: underline;">My Music</span></span></div>
<br />
<a href="http://www.thespriterszone.com/music/1Memories.mp3" target="_blank">Memories</a><br />
<a href="http://www.thespriterszone.com/music/2MysticalAliceRave.mp3" target="_blank">Mystical Alice Rave</a><br />
<a href="http://www.thespriterszone.com/music/3AngelicAlice.mp3" target="_blank">Angelic Alice</a><br />
<a href="http://www.thespriterszone.com/music/4PassionateAlice.mp3" target="_blank">Passionate Alice</a><br />
<a href="http://www.thespriterszone.com/music/5BalletofAlice.mp3" target="_blank">Ballet of Alice</a><br />
<a href="http://www.thespriterszone.com/music/6BlossomingAlice.mp3" target="_blank">Blossoming Alice</a><br />
<a href="http://www.thespriterszone.com/music/7MidnightAlice.mp3" target="_blank">Midnight Alice</a><br />
<br />
You can download the entire album <a href="http://www.thespriterszone.com/music/.Alice..zip" target="_blank">here</a><br />
<br />
And, of course, a very special song for Taksu~ <br />
<br />
<a href="http://www.thespriterszone.com/music/TaksusTrance.mp3" target="_blank">Taksu's Trance</a>]]></content:encoded>
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			<title><![CDATA[Affiliates and Other M]]></title>
			<link>http://www.showmeyournews.com/forum/showthread.php?tid=512</link>
			<pubDate>Wed, 25 Aug 2010 19:53:05 +0000</pubDate>
			<guid isPermaLink="false">http://www.showmeyournews.com/forum/showthread.php?tid=512</guid>
			<description><![CDATA[I am proud to announce that, thanks to TheBuzzSaw, Show Me Your News and our homepage is now open to affiliates! If you have have an audience that you can spread the SMYN word to, <span style="font-weight: bold;">PLEASE</span> let us know in this thread and we will consider (but cannot guarantee) your inclusion.<br />
<br />
We will need from you: A 312 (wide) x 156 (tall) pixel image for your website/project/service and a URL for that image to redirect to. That's all!<br />
<br />
<span style="font-weight: bold;">If we accept, let us know what you will need from us for your page!</span> We are flexible with any form of audio/visual advertisement.<br />
<br />
<br />
Also, there is a particular Nintendo game that is within one week of release that is dear to many of our fans' hearts.<br />
<br />
And thanks to <a href="http://www.stickam.com/solidsnake120" target="_blank">SolidSnake120</a>, we'll likely be able to stream most, if not all, of Metroid: Other M before its release next Tuesday! We are planning one of two times for Snake, SwordHunter, and I to play the game on SMYN's Stickam channel.<br />
<br />
<span style="font-weight: bold;">THURSDAY, AUGUST 26th @ about 4:30 PM ET<br />
-OR-<br />
SUNDAY, AUGUST 29th @ about 10 AM ET</span><br />
<br />
Stay tuned to our <a href="http://twitter.com/showmeyournews" target="_blank">Twitter</a> and <a href="http://www.showmeyournews.com/forum/showthread.php?tid=277" target="_blank">this thread</a> for more details! We understand completely if you wish to avoid spoilers, but we're trying to bring the optimal, fan-oriented gaming experience to you!]]></description>
			<content:encoded><![CDATA[I am proud to announce that, thanks to TheBuzzSaw, Show Me Your News and our homepage is now open to affiliates! If you have have an audience that you can spread the SMYN word to, <span style="font-weight: bold;">PLEASE</span> let us know in this thread and we will consider (but cannot guarantee) your inclusion.<br />
<br />
We will need from you: A 312 (wide) x 156 (tall) pixel image for your website/project/service and a URL for that image to redirect to. That's all!<br />
<br />
<span style="font-weight: bold;">If we accept, let us know what you will need from us for your page!</span> We are flexible with any form of audio/visual advertisement.<br />
<br />
<br />
Also, there is a particular Nintendo game that is within one week of release that is dear to many of our fans' hearts.<br />
<br />
And thanks to <a href="http://www.stickam.com/solidsnake120" target="_blank">SolidSnake120</a>, we'll likely be able to stream most, if not all, of Metroid: Other M before its release next Tuesday! We are planning one of two times for Snake, SwordHunter, and I to play the game on SMYN's Stickam channel.<br />
<br />
<span style="font-weight: bold;">THURSDAY, AUGUST 26th @ about 4:30 PM ET<br />
-OR-<br />
SUNDAY, AUGUST 29th @ about 10 AM ET</span><br />
<br />
Stay tuned to our <a href="http://twitter.com/showmeyournews" target="_blank">Twitter</a> and <a href="http://www.showmeyournews.com/forum/showthread.php?tid=277" target="_blank">this thread</a> for more details! We understand completely if you wish to avoid spoilers, but we're trying to bring the optimal, fan-oriented gaming experience to you!]]></content:encoded>
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			<title><![CDATA[Should SamuraiPanda be the guest on Episode 69?]]></title>
			<link>http://www.showmeyournews.com/forum/showthread.php?tid=510</link>
			<pubDate>Tue, 24 Aug 2010 16:18:22 +0000</pubDate>
			<guid isPermaLink="false">http://www.showmeyournews.com/forum/showthread.php?tid=510</guid>
			<description><![CDATA[A long time ago, SamuraiPanda stated that he wanted to be on Episode 69. Now that this moment is finally upon us, would you like it to pass?]]></description>
			<content:encoded><![CDATA[A long time ago, SamuraiPanda stated that he wanted to be on Episode 69. Now that this moment is finally upon us, would you like it to pass?]]></content:encoded>
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		<item>
			<title><![CDATA[Inception]]></title>
			<link>http://www.showmeyournews.com/forum/showthread.php?tid=509</link>
			<pubDate>Tue, 24 Aug 2010 06:05:16 +0000</pubDate>
			<guid isPermaLink="false">http://www.showmeyournews.com/forum/showthread.php?tid=509</guid>
			<description><![CDATA[I thought Inception was definitely one of the best movies this summer, it's been a long while since a movie has actually made me think about the ending. I really didn't end up caring too much for any of the characters other than DiCaprio's, but the movie still managed to give me enough to pick apart and interpret, and that made it interesting.<br />
<br />
Second favorite movie of the year (just behind Toy Story 3) so far for me.]]></description>
			<content:encoded><![CDATA[I thought Inception was definitely one of the best movies this summer, it's been a long while since a movie has actually made me think about the ending. I really didn't end up caring too much for any of the characters other than DiCaprio's, but the movie still managed to give me enough to pick apart and interpret, and that made it interesting.<br />
<br />
Second favorite movie of the year (just behind Toy Story 3) so far for me.]]></content:encoded>
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		<item>
			<title><![CDATA[The first SMYN Collaborative Story!]]></title>
			<link>http://www.showmeyournews.com/forum/showthread.php?tid=506</link>
			<pubDate>Mon, 23 Aug 2010 01:15:41 +0000</pubDate>
			<guid isPermaLink="false">http://www.showmeyournews.com/forum/showthread.php?tid=506</guid>
			<description><![CDATA[This is a story, each person will add a paragraph to the story.  No double posts though.  and GO!<br />
<br />
         It was another cool autumn day in Troy.  School was in full swing for Swordy and Snake, and Youko was busy with film related items at his new job!  The mundane morning tasks had been done, and all seemed normal.  What they don't know, is this day will be anything but normal...]]></description>
			<content:encoded><![CDATA[This is a story, each person will add a paragraph to the story.  No double posts though.  and GO!<br />
<br />
         It was another cool autumn day in Troy.  School was in full swing for Swordy and Snake, and Youko was busy with film related items at his new job!  The mundane morning tasks had been done, and all seemed normal.  What they don't know, is this day will be anything but normal...]]></content:encoded>
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			<title><![CDATA[Big list of people who would make great guests]]></title>
			<link>http://www.showmeyournews.com/forum/showthread.php?tid=505</link>
			<pubDate>Sun, 22 Aug 2010 15:04:00 +0000</pubDate>
			<guid isPermaLink="false">http://www.showmeyournews.com/forum/showthread.php?tid=505</guid>
			<description><![CDATA[This thread had to happen eventually. I thought it's a good idea to have the fans list who they think would make good guests. They could be anyone, fans of the show (Major Moses), Internet celebrities (The Angry Video Game Nerd), Game Designers (Masahiro Sakurai), or even fictitious (Captain Falcon).<br />
<br />
Note: Once I see which suggestions are really popular, I'll make a poll.<br />
<br />
Who do you think would make a good guest on SMYN?<br />
<br />
Here's just a few of my ramblings.<br />
<br />
<a href="http://thatguywiththeglasses.com/videolinks/linkara" target="_blank">Linkara</a><br />
-While he doesn't review video games, he is a part of the video game culture having made references to Pokemon, Sonic, Silent Hill, and other games in his comicbook reviews. He's a nice guy, and I think he would have great chemistry with Show Me your News.<br />
<br />
<a href="http://www.myspace.com/powerglove" target="_blank">Powerglove</a><br />
-Video Game cover bands rarely get a mention on SMYN, and that's a real shame. Powerglove might be the most popular videogame cover band at the moment. However, I wouldn't suggest inviting them to the podcast right now, their current album is going to be a cartoon theme cover album, after that, they're going back to video games so that would be a great time to invite them on.]]></description>
			<content:encoded><![CDATA[This thread had to happen eventually. I thought it's a good idea to have the fans list who they think would make good guests. They could be anyone, fans of the show (Major Moses), Internet celebrities (The Angry Video Game Nerd), Game Designers (Masahiro Sakurai), or even fictitious (Captain Falcon).<br />
<br />
Note: Once I see which suggestions are really popular, I'll make a poll.<br />
<br />
Who do you think would make a good guest on SMYN?<br />
<br />
Here's just a few of my ramblings.<br />
<br />
<a href="http://thatguywiththeglasses.com/videolinks/linkara" target="_blank">Linkara</a><br />
-While he doesn't review video games, he is a part of the video game culture having made references to Pokemon, Sonic, Silent Hill, and other games in his comicbook reviews. He's a nice guy, and I think he would have great chemistry with Show Me your News.<br />
<br />
<a href="http://www.myspace.com/powerglove" target="_blank">Powerglove</a><br />
-Video Game cover bands rarely get a mention on SMYN, and that's a real shame. Powerglove might be the most popular videogame cover band at the moment. However, I wouldn't suggest inviting them to the podcast right now, their current album is going to be a cartoon theme cover album, after that, they're going back to video games so that would be a great time to invite them on.]]></content:encoded>
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			<title><![CDATA[Episode 68 (08/21): Com in Cologne]]></title>
			<link>http://www.showmeyournews.com/forum/showthread.php?tid=504</link>
			<pubDate>Sun, 22 Aug 2010 01:00:32 +0000</pubDate>
			<guid isPermaLink="false">http://www.showmeyournews.com/forum/showthread.php?tid=504</guid>
			<description><![CDATA[<span style="font-weight: bold;">IN THIS EPISODE:</span><br />
Gamescom, Bioshock Infinite, and Scott Pilgrim are discussed. Also, from Gamescom, new MvC3 characters, Portal 2 release date, Mass Effect 2 on PS3, and much more! Mailtime is also featured: what do the hosts have to say regarding high school advice? Youko and TheBuzzSaw break down the latest news from the gaming world! Easter Egg: YoukOmake - E3 First Night<br />
<br />
<span style="font-weight: bold;">DOWNLOAD:</span><br />
<a href="http://www.showmeyournews.com/podcast/?p=313" target="_blank">http://www.showmeyournews.com/podcast/?p=313</a><br />
<br />
<br />
I dunno, I felt kinda...off on today's show. Maybe it was my allergies clouding my head, maybe it was my overall lack of preparation (oh man, the show is THIS weekend?), or maybe it was that I just caught a terrible English error in the intro. Anyhow, it's a shorter episode than usual (72 minutes), but hopefully you learned something new!]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">IN THIS EPISODE:</span><br />
Gamescom, Bioshock Infinite, and Scott Pilgrim are discussed. Also, from Gamescom, new MvC3 characters, Portal 2 release date, Mass Effect 2 on PS3, and much more! Mailtime is also featured: what do the hosts have to say regarding high school advice? Youko and TheBuzzSaw break down the latest news from the gaming world! Easter Egg: YoukOmake - E3 First Night<br />
<br />
<span style="font-weight: bold;">DOWNLOAD:</span><br />
<a href="http://www.showmeyournews.com/podcast/?p=313" target="_blank">http://www.showmeyournews.com/podcast/?p=313</a><br />
<br />
<br />
I dunno, I felt kinda...off on today's show. Maybe it was my allergies clouding my head, maybe it was my overall lack of preparation (oh man, the show is THIS weekend?), or maybe it was that I just caught a terrible English error in the intro. Anyhow, it's a shorter episode than usual (72 minutes), but hopefully you learned something new!]]></content:encoded>
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		<item>
			<title><![CDATA[Pokemon Black]]></title>
			<link>http://www.showmeyournews.com/forum/showthread.php?tid=503</link>
			<pubDate>Sun, 22 Aug 2010 00:08:03 +0000</pubDate>
			<guid isPermaLink="false">http://www.showmeyournews.com/forum/showthread.php?tid=503</guid>
			<description><![CDATA[I figure that since it was so recent that we hopped on the Pokemon Hacks train, this article would be quite an interesting point to discuss.<br />
<br />
It tells the story of a bootleg Pokemon game called "Pokemon: Black Version". <br />
<br />
You can read the story (with a fictitious ending) in the form of a visual novel if you have the means to emulate DS games <a href="http://download.hyperfileshare.com/download.php?code=797375dc&amp;sid=619c4acf&amp;s=2" target="_blank">with this ROM</a>, which was made in response to the story. Unless you can play this on an actual DS, one part of the ROM will not have the intended effect. The entire story is there. I highly recommend these means.<br />
<br />
For those of you who cannot emulate DS games, you can read the original story at <a href="http://tinycartridge.com/post/866743831/super-creepy-pokemon-hack" target="_blank">this location,</a> and learn the twisted tale of what is apparently the only copy of this bootleg game.<br />
<br />
And of course, with the internet being the place that it is, <a href="http://www.youtube.com/user/PokemonCreepyBlack#p/u/2/_LYb6Exdhc4" target="_blank">a project is in motion to recreate the game</a>, unfortunately in FireRed due to the limits of technology.<br />
<br />
<span style="color: #000; background-color: #000;" onmouseover="this.style.backgroundColor='#ccc'" onmouseout="this.style.backgroundColor='#000'">The entire story is, of course, an obvious fake, but that doesn't make it any less exciting.</span>]]></description>
			<content:encoded><![CDATA[I figure that since it was so recent that we hopped on the Pokemon Hacks train, this article would be quite an interesting point to discuss.<br />
<br />
It tells the story of a bootleg Pokemon game called "Pokemon: Black Version". <br />
<br />
You can read the story (with a fictitious ending) in the form of a visual novel if you have the means to emulate DS games <a href="http://download.hyperfileshare.com/download.php?code=797375dc&amp;sid=619c4acf&amp;s=2" target="_blank">with this ROM</a>, which was made in response to the story. Unless you can play this on an actual DS, one part of the ROM will not have the intended effect. The entire story is there. I highly recommend these means.<br />
<br />
For those of you who cannot emulate DS games, you can read the original story at <a href="http://tinycartridge.com/post/866743831/super-creepy-pokemon-hack" target="_blank">this location,</a> and learn the twisted tale of what is apparently the only copy of this bootleg game.<br />
<br />
And of course, with the internet being the place that it is, <a href="http://www.youtube.com/user/PokemonCreepyBlack#p/u/2/_LYb6Exdhc4" target="_blank">a project is in motion to recreate the game</a>, unfortunately in FireRed due to the limits of technology.<br />
<br />
<span style="color: #000; background-color: #000;" onmouseover="this.style.backgroundColor='#ccc'" onmouseout="this.style.backgroundColor='#000'">The entire story is, of course, an obvious fake, but that doesn't make it any less exciting.</span>]]></content:encoded>
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			<title><![CDATA[Tried Xbox 360's Kinect today. My thoughts...]]></title>
			<link>http://www.showmeyournews.com/forum/showthread.php?tid=502</link>
			<pubDate>Fri, 20 Aug 2010 04:15:49 +0000</pubDate>
			<guid isPermaLink="false">http://www.showmeyournews.com/forum/showthread.php?tid=502</guid>
			<description><![CDATA[So first off I'm going to say that last year, I was one of those people who thought that Kinect (at the time Natal)  was going to be revolutionary. I think the Milo demo is what led me to believe that "Natal" was full of potential and could change the way we interact with games in a completely different way than the Wii and DS have already (successfully?) done. <br />
<br />
A year has passed since then, and a disappointing press conference and a name change later, I finally got to try out this hardware and I have to say that I was really disappointed. Yes, I do still believe that Kinect has the potential to be a pivotal step in interactive gaming but from what I experienced I just wasn't sold at all. <br />
<br />
The game on display at the mall was Kinect Adventures which from what I read already received some pretty bad press. I figured Id try it for myself anyway and I was able to see some good, but that was amongst a lot of bad. The controls were pretty laggy, there was a bit of delay between the movements Id make and the movements in game. Im sure theres a reason but at the same time it kinda takes you out of the experience. Also it seemed kinda buggy imo. The movements on screen were pretty choppy and I was concerned that it could be a problem for future games. <br />
<br />
The game overall was boring. Not much to say in that dept. It just wasnt very fun. It required a lot of extra movement that i felt wasnt very necessary for a serious gaming experience but then again, Kinect IS trying to capture the Wii audience. I couldnt help remembering when people thought you would look dumb playing the Wii but playing Kinect makes you look dumb on a whole new level.<br />
<br />
Overall my first experience with Kinect was disappointing. I really wish there was more that would take advantage of the interesting uses of Kinect, but with knock off of Wii/DS games and tons of games aimed at the causal audience, I cant say that Im looking forward to buying Kinect. <br />
<br />
Maybe it will take a certain game to bring out its potential, like an Alan Wake/Heavy Rain type of experience that will immerse the gamer into the world like other systems cant. Maybe slight but solid use in an established game like Mass Effect 3 will turn my opinion back around. For the time being though, I cant see hardcore gamers taking Kinect very seriously...]]></description>
			<content:encoded><![CDATA[So first off I'm going to say that last year, I was one of those people who thought that Kinect (at the time Natal)  was going to be revolutionary. I think the Milo demo is what led me to believe that "Natal" was full of potential and could change the way we interact with games in a completely different way than the Wii and DS have already (successfully?) done. <br />
<br />
A year has passed since then, and a disappointing press conference and a name change later, I finally got to try out this hardware and I have to say that I was really disappointed. Yes, I do still believe that Kinect has the potential to be a pivotal step in interactive gaming but from what I experienced I just wasn't sold at all. <br />
<br />
The game on display at the mall was Kinect Adventures which from what I read already received some pretty bad press. I figured Id try it for myself anyway and I was able to see some good, but that was amongst a lot of bad. The controls were pretty laggy, there was a bit of delay between the movements Id make and the movements in game. Im sure theres a reason but at the same time it kinda takes you out of the experience. Also it seemed kinda buggy imo. The movements on screen were pretty choppy and I was concerned that it could be a problem for future games. <br />
<br />
The game overall was boring. Not much to say in that dept. It just wasnt very fun. It required a lot of extra movement that i felt wasnt very necessary for a serious gaming experience but then again, Kinect IS trying to capture the Wii audience. I couldnt help remembering when people thought you would look dumb playing the Wii but playing Kinect makes you look dumb on a whole new level.<br />
<br />
Overall my first experience with Kinect was disappointing. I really wish there was more that would take advantage of the interesting uses of Kinect, but with knock off of Wii/DS games and tons of games aimed at the causal audience, I cant say that Im looking forward to buying Kinect. <br />
<br />
Maybe it will take a certain game to bring out its potential, like an Alan Wake/Heavy Rain type of experience that will immerse the gamer into the world like other systems cant. Maybe slight but solid use in an established game like Mass Effect 3 will turn my opinion back around. For the time being though, I cant see hardcore gamers taking Kinect very seriously...]]></content:encoded>
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		<item>
			<title><![CDATA[Commercial 1 [Affiliates Soon&#93;]]></title>
			<link>http://www.showmeyournews.com/forum/showthread.php?tid=501</link>
			<pubDate>Fri, 20 Aug 2010 02:17:14 +0000</pubDate>
			<guid isPermaLink="false">http://www.showmeyournews.com/forum/showthread.php?tid=501</guid>
			<description><![CDATA[I like to think of this as IN-YOUR-FACE <span style="font-weight: bold;">AWESOME</span>.<br />
<br />
<object type="application/x-shockwave-flash" style="display: block; width:640px; height:385px;" data="http://www.youtube.com/v/DdwDOHE8hXc&#x26;rel=0"><br />
    <param name="movie" value="http://www.youtube.com/v/DdwDOHE8hXc&#x26;rel=0" />
</object><a href="http://www.youtube.com/watch?v=DdwDOHE8hXc" target="_blank">YouTube Link</a><br /><br />
<br />
Download the audio version here: <a href="http://www.showmeyournews.com/podcast/audio/SMYNradiobumper.mp3" target="_blank">http://www.showmeyournews.com/podcast/au...bumper.mp3</a><br />
<br />
<br />
We'll be making contacts for affiliates soon, at least by the next episode. Until then, I'd love to hear feedback on the video. If people don't check us out after seeing this...shame on them.]]></description>
			<content:encoded><![CDATA[I like to think of this as IN-YOUR-FACE <span style="font-weight: bold;">AWESOME</span>.<br />
<br />
<object type="application/x-shockwave-flash" style="display: block; width:640px; height:385px;" data="http://www.youtube.com/v/DdwDOHE8hXc&rel=0"><br />
    <param name="movie" value="http://www.youtube.com/v/DdwDOHE8hXc&rel=0" />
</object><a href="http://www.youtube.com/watch?v=DdwDOHE8hXc" target="_blank">YouTube Link</a><br /><br />
<br />
Download the audio version here: <a href="http://www.showmeyournews.com/podcast/audio/SMYNradiobumper.mp3" target="_blank">http://www.showmeyournews.com/podcast/au...bumper.mp3</a><br />
<br />
<br />
We'll be making contacts for affiliates soon, at least by the next episode. Until then, I'd love to hear feedback on the video. If people don't check us out after seeing this...shame on them.]]></content:encoded>
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		<item>
			<title><![CDATA[Japan-Only Games that Deserve Localization]]></title>
			<link>http://www.showmeyournews.com/forum/showthread.php?tid=500</link>
			<pubDate>Thu, 19 Aug 2010 18:34:53 +0000</pubDate>
			<guid isPermaLink="false">http://www.showmeyournews.com/forum/showthread.php?tid=500</guid>
			<description><![CDATA[I started a <a href="http://www.brawlinthefamily.com/forum/showthread.php?1177-Which-Japan-Only-Games-do-YOU-want-localized" target="_blank">similar thread</a> on another website, so I decided to do so here.<br />
<br />
What Japan-Only Games do you want localized?<br />
<br />
Use this thread to discuss it. That's all there is to it.<br />
<br />
Edit: It's really sad that I have nearly 100 posts, yet this is the first thread that I've ever started here.]]></description>
			<content:encoded><![CDATA[I started a <a href="http://www.brawlinthefamily.com/forum/showthread.php?1177-Which-Japan-Only-Games-do-YOU-want-localized" target="_blank">similar thread</a> on another website, so I decided to do so here.<br />
<br />
What Japan-Only Games do you want localized?<br />
<br />
Use this thread to discuss it. That's all there is to it.<br />
<br />
Edit: It's really sad that I have nearly 100 posts, yet this is the first thread that I've ever started here.]]></content:encoded>
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