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SMYN RPG Thread!
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07-20-2010, 09:00 PM
Post: #311
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RE: SMYN RPG Thread!
I some ideas for bosses
8 bit madness A shape shifter that switches through classic 8-bit enemies and bosses. Something like this Goomba > Zoomer > Topi > Ocktorock > Sidehopper > Dark Link > Kraid > Etc. The Nightmare A giant Ice Climber cart that haunts Youko in his sleep. WTF An easter egg boss that takes the form of King Harkinian. His attacks include Spaghetti, Toast, Dinner, Oktorock, and great typing. If you dare bring light into his lair, YOU MUST DIE! |
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07-20-2010, 09:02 PM
Post: #312
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| RE: SMYN RPG Thread! | |||
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07-20-2010, 09:06 PM
Post: #313
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RE: SMYN RPG Thread!
Test Dummy should be boss somewhere, seeing as he's pretty much the embodiment of evil/bots. Ruler of the bots?
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07-20-2010, 09:11 PM
Post: #314
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| RE: SMYN RPG Thread! | |||
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07-20-2010, 10:13 PM
Post: #315
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RE: SMYN RPG Thread!
(07-20-2010 09:11 PM)Master of Fossils Wrote:(07-20-2010 09:06 PM)Moptop11 Wrote: Test Dummy should be boss somewhere, seeing as he's pretty much the embodiment of evil/bots. Ruler of the bots? Quick! Be all OH YES IN FACT I HAD ALREADY PLANNED TO HAVE HIM APPEAR IN THE FORM OF A RATHER INSIGNIFICANT MINI BOSS, BUT SINCE YOU MEATBAGS INSIST, I SUPPOSE HE COULD BE MORE SIGNIFICANT |
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07-29-2010, 10:14 PM
Post: #316
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RE: SMYN RPG Thread!
LOL the king would work and would be very funny.lol but what does the king have to do with SMYN?! xD mabey his boi can help in the battle. he can throw his stuff...
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08-19-2010, 11:24 AM
Post: #317
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RE: SMYN RPG Thread!
I have a few ideas:
-About halfway through the game, the Heros' fortress is overrun by SpamBots -One of Sakurai's attacks should be Delay -SamuraiPanda should leave the party, but then return during a crucial battle with Medical-Based Attacks -One of Youko's attacks could be "it's your turn" where he summons a forum member to do an attack (Great for Cameos) -Gimpy should have a SLOW SLOW SLOW attack that slows down the enemy -Sporkies attacks should revolve around him drawing things that come to life -I should be a playable char- *shot* |
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